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MEKA 0.70 [WIP-20050129]
Iron, 09:26, 30-01-2005
WIP версия мульти-системного эмулятора MEKA:
- Development:
- ROM edition in the memory viewer was not taken into account without
a hard reset in region 0x0400-0x3FFF. Fixed. - Fixed savestate saving/loading which didn't restore scanline number
properly, affecting debugging using those features. - Instruction flow disassembly now attempt to display instructions before
the current one, based on some magical voodoo technique of mine.
Don't expect it to work in all cases - it is theorically impossible to
do with variable-sized instructions anyway - but it can be improved.
This feature helps figuring out what's being executed contextually. - The current instruction is now highlighted.
- Added optional length parameter to M and D commands.
- Fixed ASCII display of memory in M command.
- Added "debugger_console_lines" and "debugger_disassembly_lines"
variables in configuration file, allowing to change debugger size.
Combine with a high-resolution MEKA desktop, and you can't be unhappy.
- ROM edition in the memory viewer was not taken into account without
- Added and modified entries in the checksum and compatibility lists.
To avoid certain confusion, all Game Gear games originally running
in Master System mode were moved back in the Game Gear section.
This makes the list consistant with actual cartridge releases.
Some particular renaming includes:- SG - 922c5468 - Souko Ban (JP) --> Soukoban (JP)
GG - fe12a92f - Densetsu no Houguku (JP) --> Mickey Mouse Densetsu no Oukoku (JP) (terrible typo)
GG - 937fd52b - Kaito Saint Tail (JP) --> Kaitou Saint Tail (JP)
GG - dfa805a0 - Hanou no Toukyuuji Dodge Danpei (JP) --> Honoo no Toukyuuji Dodge Danpei (JP)
Tsumeshougi: Mondai Teikyou Shougi Sekai
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